This situation was not present in earlier versions of MAME (or at least with other people's installations), because the program was routinely used to rip sprites, as can be seen here. I truly believe this can be fixed, I just don't know what setting or file is wrong. Edited by Lurdiak (05/26/20 11:49 AM).
- Simply capture the frames and make your sprite rip. Some are complete animations while some contain parts of animations. For example, to capture a character rolling in kof98, first set the value to 0x33 and capture as many frames as you need (if you miss a part, just press a button or move your character and they will do it again), then move to.
- Pac-Man already has sprites, Tetris doesn't need any, TJs game is the inertia senso no MAME game. I assume johnnywc will finish Rip Off first, before starting into Moon Cresta. Supercat doesn't do ports. Squish'em is no MAME title either and Bob is busy otherwize anyway. Rally X is on hold, so is Superbug I assume.
- Rip Sprites Mame Lukka Chuppi full movie, online Waves Cla-76 Free Torrents Kaspersky Secure Connection Nightwish Dark Passion Play Rar Car Audio Centre Node Js For Stencyl Forza Horizon 4 Key Free Read Quran For Stress Relief Lenovo R52 (size: 1308 Mb Torrent Download.
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Posted: Wed Dec 21, 2005 6:11 pm
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Joined: 29 Jan 2005 Posts: 3273 Location: Phoenix | So, I'm becoming an F3 system fanboy, and I want to play around w/ ripping some sprites from these games. I've heard that Final Burn Alpha can toggle layers, which would be ideal, but does FBA run in conjunction w/ Mame or what? I downloaded FBA v0.2.95.23 (cm).zip and it's just .DAT files, which I have no clue where to put Any help would rule. -ud _________________ Righteous Super Hero / Righteous Love
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Posted: Wed Dec 21, 2005 6:15 pm
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Joined: 14 Feb 2005 Posts: 1796 Location: Tampa, FL | what's an F3? Some kind of Japan-only system? The way I rip spites is I turn the background layers off and take frame-by-frame snapshots. Tedious, but it works for me. _________________ Shmups: It's all about blowing stuff up!
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Posted: Wed Dec 21, 2005 6:22 pm
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Joined: 29 Jan 2005 Posts: 3273 Location: Phoenix | Using what emulator setup, though? That's my problem. F3 is a Taito arcade system. -ud _________________ Righteous Super Hero / Righteous Love
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Posted: Wed Dec 21, 2005 6:23 pm
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Joined: 23 Mar 2005 Posts: 1571 Location: Seattle Rock City | The F3 is a totally boss piece of arcade hardware made by a totally boss company called Taito. Speaking of which, undamned, is it possible for you to photograph the cart for that monkey breakout game? Because it sounds totally boss and I probably want one Pa _________________ Ancient Warlocks Electric Heat
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Posted: Wed Dec 21, 2005 6:24 pm
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Joined: 14 Feb 2005 Posts: 1796 Location: Tampa, FL | I was talking about emulators in general. Most of them have a feature where you can turn off the background layers so only the sprites show. Sorry if I confused you. I know nothing about F3 emulation. _________________ Shmups: It's all about blowing stuff up!
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Posted: Wed Dec 21, 2005 6:42 pm
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Joined: 26 Jan 2005 Posts: 2565 Location: DC Area | MAME and FBA are actually entirely separate projects. You should download the emulator from its homepage here. The (cm) in that .zip file name you posted leads me to believe that those .dat files are for a program called ClrMamePro, used to manage rom files for various emulators. I've actually never toyed with Final Burn Alpha, but hopefully it emulates F3, and with sprite/background layer toggling (of which F3 hardware has a large number). _________________
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Posted: Wed Dec 21, 2005 6:59 pm
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Joined: 29 Jan 2005 Posts: 3273 Location: Phoenix | Speaking of which, undamned, is it possible for you to photograph the cart for that monkey breakout game? Because it sounds totally boss and I probably want one It's a Kaneko Super Nova cart, but yeah, I can shoot a pic of it. By far the greatest intro song ever. Little kids singing in Japanese. I've actually never toyed with Final Burn Alpha, but hopefully it emulates F3... Just dl'd that binary and it doesn't support F3 Poopie. -ud _________________ Righteous Super Hero / Righteous Love
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Posted: Wed Dec 21, 2005 7:08 pm
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Joined: 23 Mar 2005 Posts: 1571 Location: Seattle Rock City | It's a Kaneko Super Nova cart, DOH! Thanks alot man! Pa _________________ Ancient Warlocks Electric Heat
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Posted: Wed Dec 21, 2005 7:58 pm
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Joined: 28 Jan 2005 Posts: 2978 | What games are you trying to rip sprites from? I'm not finding any F3-specific BIOS' on Maws, though I don't know if it's seperate.
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Posted: Wed Dec 21, 2005 8:14 pm
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Joined: 29 Jan 2005 Posts: 3273 Location: Phoenix | What games are you trying to rip sprites from? Arabian Magic (Japan) Taito F3 System 1992 MAME, Raine Yes Arabian Magic (US) Taito F3 System 1992 MAME, Raine Yes Arabian Magic (World) Taito F3 System 1992 MAME, Raine Yes Command War - Super Special Battle & War Game (Prototype) Taito F3 system 1992 MAME(devel) Grid Seeker: Project Stormhammer (Japan) Taito F3 System 1992 MAME, Raine Yes Grid Seeker: Project Stormhammer (US) Taito F3 System 1992 MAME Yes Grid Seeker: Project Stormhammer (World) Taito F3 System 1992 MAME Yes Hat Trick Hero '93 (Japan) Taito F3 System 1992 MAME Yes Riding Fight (Japan) Taito F3 System 1992 MAME Yes Riding Fight (US) Taito F3 System 1992 MAME Yes Riding Fight (World) Taito F3 System 1992 MAME Yes Ring Rage (Japan) Taito F3 System 1992 MAME Yes Ring Rage (US) Taito F3 System 1992 MAME Yes Ring Rage (World) Taito F3 System 1992 MAME Yes Gunlock (World) Taito F3 System 1993 MAME, Raine Yes Light Bringer (Japan) Taito F3 System 1993 MAME Yes Prime Time Fighter (US new version) Taito F3 System 1993 MAME Yes Prime Time Fighter (US old version) Taito F3 System 1993 MAME Yes Rayforce (Japan) Taito F3 System 1993 MAME Yes Rayforce (US) Taito F3 System 1993 MAME Yes Super Cup Finals (World) Taito F3 System 1993 MAME Yes Taito Cup Finals (World) Taito F3 System 1993 MAME Yes Top Ranking Stars (Japan new version) Taito F3 System 1993 MAME Yes Top Ranking Stars (Japan old version) Taito F3 System 1993 MAME Yes Top Ranking Stars (World new version) Taito F3 System 1993 MAME Yes Top Ranking Stars (World old version) Taito F3 System 1993 MAME Yes Bubble Bobble 2 (World) Taito F3 System 1994 MAME Yes Bubble Symphony (Europe) Taito F3 System 1994 MAME Yes Bubble Symphony (Japan) Taito F3 System 1994 MAME Yes Bubble Symphony (US) Taito F3 System 1994 MAME, Raine Yes Dan-Ku-Ga (Prototype) Taito F3 system 1994 MAME Yes Darius Gaiden - Silver Hawk (Extra Version) [Official Hack] Taito F3 System 1994 MAME, Raine Yes Darius Gaiden - Silver Hawk (Japan) Taito F3 System 1994 MAME, Raine Yes Darius Gaiden - Silver Hawk (US) Taito F3 System 1994 MAME, Raine Yes Darius Gaiden - Silver Hawk (World) Taito F3 System 1994 MAME, Raine Yes Elevator Action 2 (US) Taito F3 System 1994 MAME, Raine Yes Elevator Action Returns (Japan) Taito F3 System 1994 MAME Yes Elevator Action Returns (World) Taito F3 System 1994 MAME Yes Global Champion (US) Taito F3 System 1994 MAME Yes Hat Trick Hero '95 (Japan) Taito F3 System 1994 MAME Yes Hat Trick Hero '95 (US) Taito F3 System 1994 MAME Yes International Cup '94 (World) Taito F3 System 1994 MAME Yes Kaiser Knuckle (Japan) Taito F3 System 1994 MAME Yes Kaiser Knuckle (World) Taito F3 System 1994 MAME Yes Quiz Theater - 3tsu no Monogatari (Japan) Taito F3 System 1994 MAME Yes Recalhorn (prototype) Taito F3 system 1994 MAME(devel) Space Invaders DX (Japan F3 version) Taito F3 System 1994 MAME Yes Taito Power Goal (World) Taito F3 System 1994 MAME Yes Akkanvader (Japan) Taito F3 System 1995 MAME, Raine Yes Bubble Memories - The story of Bubble Bobble 3 (Japan) Taito F3 System 1995 MAME, Raine Yes Bubble Memories - The story of Bubble Bobble 3 (World) Taito F3 System 1995 MAME Yes Bust-A-Move Again (US) Taito F3 System 1995 MAME Yes Gekirindan (Japan) Taito F3 System 1995 MAME, Raine Yes Kyukyoku Tiger 2 (Japan) Taito F3 System 1995 MAME Yes Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Japan) Taito F3 System 1995 MAME Yes Moriguchi Hiroko Quiz Woo! Hoo! Taito F3 System 1995 MAME (devel) N.a. Puzzle Bobble 2 (Japan) Taito F3 System 1995 MAME, Raine Yes Puzzle Bobble 2 (World) Taito F3 System 1995 MAME Yes Puzzle Bobble 2x (Japan) Taito F3 System 1995 MAME, Raine Yes Twin Qix (US Prototype) Taito F3 System 1995 MAME, Raine Yes Cleopatra Fortune (Japan) Taito F3 System 1996 MAME, Raine Yes Puzzle Bobble 3 (Japan) Taito F3 System 1996 MAME, Raine Yes Puzzle Bobble 3 (US) Taito F3 System 1996 MAME Yes Puzzle Bobble 3 (World) Taito F3 System 1996 MAME Yes Arkanoid Returns (Japan) Taito F3 System 1997 MAME, Raine Yes Kirameki Star Road (Japan) Taito F3 System 1997 MAME Yes Pop 'n Pop (Japan) Taito F3 System 1997 MAME, Raine Yes Pop 'N Pop (US) Taito F3 System 1997 MAME Yes Pop 'N Pop (World) Taito F3 System 1997 MAME Yes Puchi Carat (Japan) Taito F3 System 1997 MAME, Raine Yes Puzzle Bobble 4 (Japan) Taito F3 System 1997 MAME Yes Puzzle Bobble 4 (US) Taito F3 System 1997 MAME Yes Puzzle Bobble 4 (World) Taito F3 System 1997 MAME Yes Land Maker (Japan) Taito F3 System 1998 MAME Yes Land Maker (World Prototype) Taito F3 System 1998 MAME Yes Land Maker (World prototype) Taito F3 System 1998 MAME (devel) Yes -ud _________________ Righteous Super Hero / Righteous Love
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Posted: Wed Dec 21, 2005 9:20 pm
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Joined: 28 Jan 2005 Posts: 2978 | Well hell....that's easy then. You can use Mame for all of those. No need for anything else, really.
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Posted: Wed Dec 21, 2005 10:49 pm
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Joined: 29 Jan 2005 Posts: 3273 Location: Phoenix | _________________ Righteous Super Hero / Righteous Love
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Joined: 28 Jan 2005 Posts: 2978 | |
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Posted: Fri Dec 23, 2005 7:57 am
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Joined: 29 Jan 2005 Posts: 3273 Location: Phoenix | ...undamned, is it possible for you to photograph the cart for that monkey breakout game? Because it sounds totally boss and I probably want one Top right cart: Oh, and still no joy on layer toggling in MAME. Any help, fellas? -ud _________________ Righteous Super Hero / Righteous Love
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Posted: Fri Dec 23, 2005 8:17 am
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Joined: 26 Jan 2005 Posts: 4556 Location: SF Bay Area | Top right cart: Hah, I was watching that auction too (mainly interested in puzz loop). Doesn't that breakout type game require a spinner though?
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Posted: Fri Dec 23, 2005 9:27 am
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Joined: 29 Jan 2005 Posts: 3273 Location: Phoenix | Top right cart: Hah, I was watching that auction too (mainly interested in puzz loop). Doesn't that breakout type game require a spinner though? Negative. Puzzloop is genius, by the way. I also have the sequel on CPS2, but I havn't found the option to change from spinner to joy, though. -ud _________________ Righteous Super Hero / Righteous Love
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Posted: Fri Dec 23, 2005 4:05 pm
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Joined: 26 Jan 2005 Posts: 2565 Location: DC Area | F4 is just a tile viewer, isn't it? Maybe it's possible to piece together sprites from that, I have no idea, seems like it would be a hassle to do. I think the only way to disable layers in F3 (and most other drivers) in MAME is to actually modify the source to not draw the background planes in the F3 driver and recompile MAME... sorry. _________________
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Posted: Fri Dec 23, 2005 4:43 pm
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Joined: 26 Jan 2005 Posts: 297 Location: South-East India, now Cork | For some of the F3 games which run in Raine, I think Raine will do the trick. F5-59 turn on and off the object and background layer
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Posted: Fri Dec 23, 2005 5:33 pm
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Joined: 26 Jan 2005 Posts: 4556 Location: SF Bay Area | Top right cart: Hah, I was watching that auction too (mainly interested in puzz loop). Doesn't that breakout type game require a spinner though? Negative. Sorry to bring this off topic, but by the look of the instructions, it is supposed to use a spinner, so you have the game and can confirm it will also work with a joystick? http://www.arcadeflyers.net/flyers/kaneko/121001302.jpg [update] Just tried out the rom in mame, yep requires a paddle. Its semi playable with a joystick in mame. I wonder how the paddle connects to the pcb? [/update]
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Posted: Fri Dec 23, 2005 8:08 pm
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Joined: 29 Jan 2005 Posts: 3273 Location: Phoenix | Top right cart: Hah, I was watching that auction too (mainly interested in puzz loop). Doesn't that breakout type game require a spinner though? Negative. Sorry to bring this off topic, but by the look of the instructions, it is supposed to use a spinner, so you have the game and can confirm it will also work with a joystick? http://www.arcadeflyers.net/flyers/kaneko/121001302.jpg [update] Just tried out the rom in mame, yep requires a paddle. Its semi playable with a joystick in mame. I wonder how the paddle connects to the pcb? [/update] Dude, don't base things you havn't tried, first hand, off of emulation. You are one of the sickest hardware guys on the forums, so you should know what's up! Yes, I own the PCB, and yes it plays perfect on my Namco EX1 (yes, the same machine as yours). If you call slow movement 'semi playable' then you should be delighted to know that one of the neatest non-standard breakout clone features, in the game, is a jump button, which allows you to hop across the screen at a greater rate than just standard scrolling. -ud _________________ Righteous Super Hero / Righteous Love
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Posted: Fri Dec 23, 2005 9:24 pm
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Joined: 26 Jan 2005 Posts: 4556 Location: SF Bay Area | |
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Here's some good cheats to help rip your favorite sprites.
If you don't like them, at least you could easily make your enemy a punching bag...
The codes are more or less the same from KOF96 to KOF2001.
There are lots of different values to try out, and most are complete animations while some are stills. However, your character's horizontal and/or vertical displacement might be way off (especially if you set the values for actions normally done in the air).
Experiment them out and find what you like. For example, in kof98, setting the value to 0x2E will make the character run forward (albeit in place). Simply capture the frames and make your sprite rip.
Some are complete animations while some contain parts of animations. For example, to capture a character rolling in kof98, first set the value to 0x33 and capture as many frames as you need (if you miss a part, just press a button or move your character and they will do it again), then move to 0x34 and repeat. Change to 0x35 and repeat again. Then you will have your complete rolling forward animation. Then you can stitch it up in your graphics editor, keeping in mind factors such as displacement.
In KOF98, 0x78 to 0xFF are mainly for specials or (S)DMs (or visual effects that accompany such specials or supers). However be aware that if you try and capture a grab animation (not a grab-and-throw one), the game will most likely crash.
Rip Sprites Mame Download
If you don't like sprite ripping, you could make yourself a dummy of sorts. For example, anything in the range of 0x20 to 0x25 in kof98 are crouching blocks... perfect for practicing those overhead attacks.